Twitterings
Bitscreed: @RavenValor95 I have some "suggestions" of my own that I will put forward to the gaming public in a future video.
4 hours ago
RavenValor95: @Bitscreed That's what I'd like them to do with it, best chance of something not shit coming out imo
4 hours ago
Bitscreed: @RavenValor95 We can dream though can't we? And hope, nay, pray. Dear gods its all we can do at this moment. :(
4 hours ago
Bitscreed: @RavenValor95 That's far too sensible. It could also still result in a Homeworld game with some sort of Gearbox involvement. :(
4 hours ago
RavenValor95: @Bitscreed License it off to another developer who is competent. They pretty much did that with Aliens...except the competent part lol
4 hours ago-
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People to read, places to go
Articles Archive
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Posted on 22/04/2013by Jack Butler | No CommentsAs Matt continues to languish in the land of "No Home Internet" like some kind of starman flung backwards in time, guest contributor Jack Butler appears with a modest proposal about the return of Dead Island Riptide: Zombie Bait Edition's quadriplegic wank totem.
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Posted on 04/01/2013by Ryan Archer | No CommentsCargo Commander is an indie PC game from developers Serious Brew, and it's Serious Brew who feature in this episode of Developers Insight. I talk to Maarten Brouwer the teams programmer and artist Daniel Ernst.
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Posted on 07/12/2012by Ryan Archer | No CommentsIn this article we feature Andrei Marks from Cipher Prime, the developers behind PC indie game, Splice. Andrei and I talk about the industry, how he entered it and how you can to!
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Posted on 05/12/2012by Ryan Archer | No CommentsClever Beans are the development team behind Playstation exclusive indie, When Vikings Attack. I spoke to Martin Turton about how When Vikings Attack came about, how he entered the gaming industry and how he would advice you to get into development as well.
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Posted on 03/12/2012by Ryan Archer | No CommentsDaedalic Entertainment are the indie development team behind recent release Chaos On Deponia. I speak to Simon Nguyen, lead scripter and Jan Mueller-Michaelis creative, lead author.
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Posted on 30/11/2012by Ryan Archer | 3 CommentsIn this edition of Developers Insight I talk to Kyle Pulver from Retro Affect. Retro Affect are the developers behind the recently released indie game, Snapshot. As usual we discuss how Kyle got into the world of game development, how you to can become a game developer and where the gaming industry can go in the future.
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Posted on 28/11/2012by Matt McDermott | 1 CommentBecause issues like this won't go away until the last sexist manchild is hanged by his own entrails in a medieval town square.
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Posted on 26/11/2012by Ryan Archer | No CommentsIn this edition of Developers Insight we speak with Andreas Wangler, Level Designer at Might and Delight the studio behind recently released indie game, Pid. We speak about the usual topics of how Pid was made and how Mr Wangler entered the games industry from a level designers point of view.
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Posted on 23/11/2012by Ryan Archer | 4 CommentsDan Marshall of Size Five Games shares some of his wisdom about games development with Ryan Archer.



