Carmack touts a Doom a decade, confirms Doom 4

He also admitted the PC version of Rage wasn't up to scratch, but who cares about Rage anyway?

Compared to other major figures in the gaming industry id’s John Carmack has always seemed more of a doer than a talker. He’ll pop up now and then when required to give a talk or presentation, sure, but you always get the impression he’d rather be back at his PC coding or launching rocket ships in the desert. So when he willingly takes to a stage to tell us stuff, like his annual keynote speech at this year’s QuakeCon, it feels significant. More of an event than Miyamoto coming out to talk about another Zelda or Molyneux preaching whatever mad idea has taken root in his gloriously crazy brain that month.

Carmack’s speech opened with an apology to PC gamers for how the PC version of Rage turned out, acknowledging amongst other things its lacklustre ending and poor driver support along with how it was mis-marketed. “People expected it to be more like Fallout or Borderlands but that was never our intention,” he said. ” The messaging on Rage wasn’t all it should have been.”

According to Carmack the reason for the dearth of post-release fixes for Rage is that id almost immediately transferred most of its resources over to developing Doom 4, pretty much nixing all those rumours about its cancellation. The focus on getting Doom 4 done and ready has also come at the cost of id’s mobile development to some regret on Carmack’s part. “I love doing the mobile work, taking that time, spending a month, a year or something working on a mobile project, but we had some developers on there that we wanted to bring onto the Doom 4 project.”

If the final result is a new Doom game that lives up to the expectations of long time fans then the sacrifice of id’s mobile development won’t entirely have been in vain. Doom 3 certainly wasn’t a bad or terrible game by any stretch of the imagination, it just didn’t achieve its full potential. Part of that came from how it took cool ideas from games such as System Shock that didn’t quite mesh with the classic run-and-gun gameplay of Doom. Not to mention the puzzling lack of duct tape on Mars or a trained marine’s bizarre inability to hold a pistol in one hand and a flashlight in the other.

Speaking of Doom 3 id’s working on getting the BFG Edition out the door – this time on a Mars with plenty of flashlights and duct tape with which to strap them to guns – so it’s unlikely we’ll see Doom 4 this year. The only guarantee Carmack would give is we’ll see it sometime before 2020, and perhaps even a Doom 5 if we’re really lucky. “Every decade there will be a Doom, but hopefully we can do better than that.”

Here’s hoping id have learnt plenty of lessons from Doom 3 and Rage and use them to make Doom 4 more worthy of its venerable name. It’ll also be interesting to see whether id can improve on Doom’s classic run-and-gun formula to make it stand out from every other shooter available these days, although not being a modern military shooter would be at least one point in its favour.

Source: Tom’s Hardware


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