Wasteland 2 Kickstarter exceeds its target in 2 days

Kickstarter takes another step towards becoming a viable revenue model for videogame development.

Update: Wasteland 2 broke the $1 million barrier less than 20 minutes after this was posted.

It seems lightning can strike twice after all if the roaring success of Brian Fargo’s Wasteland 2 Kickstarter is anything to go by. Launched just two days ago, its somewhat higher target of $900,000 compared Double Fine’s modest $400,000 goal hasn’t dissuaded over 17,000 backers from pledging their bottle caps, scraps of old money, scavenged ammunition and other financial resources to the project. As I write this it’s only around $13,000 shy of breaking the $1 million mark, which is the actual amount the team needs to make the project a reality. The goal was only set at $900,000 because Brian offered to pay the last $100,000 out of his own pocket, so this news has made him $87,000 better-off as well as guaranteeing us a sequel to “the godfather of post-apocalyptic RPGs.”

With 32 days still to go we could very well see the project hit $1.25 million, which would make the Wasteland 2 game world bigger with more maps, more divergent stories and even more music, and possibly even reach a lofty $1.5 million. That juicy number will make the world even bigger with more adventures to undertake, more challenges to face, more environments, even more characters, more story elements and “a greater level of complexity to the entire storyline.” If that’s not motivation enough for you then you should know it’ll also be enough to bring Wasteland 2 to OS X for Mac users, bless ‘em. And after $1.5 million? “The sky is the limit.”

I’ve said in the past that we shouldn’t expect Kickstarter to give us a revolution overnight. That still holds true for the most part, aptly demonstrated thus far by a very…ahem “ambitious” MMO project started by a certain millionaire wiccan high priest. However, the clear success of the Wasteland 2 Kickstarter is a positive indicator that alternative revenue models can work if you’re a respected developer with a known pedigree like Brian Fargo. Fresh-faced indie developers seeking funding for their game about a firefly exploring the dreams of an albino guinea pig should set their targets low for now. For people with proven track records of quality in their field – and not only videogames – like Chris “Hot Scoops” Remo and the Idle Thumbs podcast,  Kickstarter has just become a little more viable.

Matt McDermott

About Matt McDermott

Matt is the irresponsible degenerate behind bitscreed.com.