Wasteland 2 Kickstarter is go

How badly do you want a Wasteland sequel?

Rejoice post-apocalyptic RPG lovers! Inspired by the success of Double Fine’s recent Kickstarter success (which has broken the $3 million mark on its last day of funding), Brian Fargo and his crew at inXile Entertainment have launched a Kickstarter campaign of their own. It’s mission: to give the gaming world a sequel to Wasteland, the venerable Lord Humungus of post-apocalyptic RPGs.

Wasteland is fondly remembered by people even older than me as one of the greatest CRPGs ever, way up there with the original Ultimas and other classics. Released by Interplay in 1988, Wasteland put you in charge of a team of desert rangers trying to survive the irradiated American south-west following a nuclear war between the USA and the Soviet Union. What made it particularly special is it was one of the first games to offer players a genuinely persistent world, where your choices had permanent lasting effects. How persistent? If you wanted to start a brand new game then unless you were wealthy enough to own a PC with a hard drive, you had to disobey MC Double Def DP and actually copy the floppies it came on.

Wasteland also did what a lot of games have become increasingly afraid (or too lazy) to do nowadays by giving you multiple solutions to various obstacles and problems. If you needed to get past a locked gate you could discretely pick the lock, climb over the gate, force it open with a crowbar or blow it up with a rocket launcher. Such freedom of choice has sadly become a relic of a more innocent time, long before wooden doors became inexplicably invincible to military grade weapons and the tallest obstacle you could scale was a waist-high barricade.

Fans apprehensive of a Wasteland sequel becoming a generic first-person shooter can be reassured. According to Brian Fargo, head of inXile and executive producer on both the original Wasteland as well as Fallout, Wasteland 2 will be top down (“so you get a tactical feel for the situation”), turn based and tactical with a storyline he promises “will be deeper and broader.” Brian also promises to keep “the gritty, grim and satirical writing” much beloved by fans of Fallout (Wasteland’s spiritual successor), with plenty of moral dilemmas that force you to actually face the consequences of your actions. If that’s not enough to fill your gnarled little heart with hope you might be happy to know with Wasteland’s original designers - Alan Pavlish and Mike Stackpole – are also on board, with Mark Morgan (Fallout 1 and 2) doing the music and Fallout co-creator Jason Anderson working on the writing.

Can lightning strike twice on Kickstarter or was Double Fine’s success a fluke? In the brief time that’s elapsed since I started typing this the Wasteland 2 Kickstarter has gone from a modest $30,000-odd to almost $80,000 of it’s $900,000 goal, and there’re still 34 days to go. That looks pretty promising to me so far and I wouldn’t be surprised if it swiftly exceeds its goal. If you want to know more or you fancy throwing a few dinars towards the project then head on over to the Wasteland 2 Kickstarter page.

Matt McDermott

About Matt McDermott

Matt is the irresponsible degenerate behind bitscreed.com.