Xenonauts turns to Kickstarter to be the best it can be

Goldhawk Interactive launch a Kickstarter that won't leave you feeling like you kicked a puppy if you don't donate.

It’s easy to feel a little overwhelmed by the rush of ambitious Kickstarter projects clamouring for our attention. Double Fine’s multi-million dollar success proved there are enough of you out there with disposable income and a charitable desire to encourage some genuinely exciting and interesting projects, and that’s great. Let’s not kid ourselves however that every game project on Kickstarter is a worthwhile endeavour with a realistic chance of seeing the light of day. For every one of those there are a dozen idealistic no-hopers, fool’s errands and outright scams, and sorting the wheat from the chaff, sawdust and used heroin needles has become an absolute nightmare for most people. Lucky for you there are people like me to highlight ones truly worthy of support, like Goldhawk Interactive’s Xenonauts Kickstarter.

What is Xenonauts? Only the seemingly most-faithful spiritual successor to UFO: Enemy Unknown/X-Com: UFO Defence we’ve seen in almost twenty years. I know, I know, there have been other aspiring successors like UFO: Extraterrestrials in the meantime but they never quite fully scratched that old X-Com itch of mine. The brief bit of Xenonauts I was privileged to experience at Eurogamer Expo 2011 scratched that itch so hard I needed a hefty blood transfusion and a cup of tea afterwards. If you’re an X-Com fan like me you’re going to be spoiled for choice when Xenonauts and Firaxis’ own remake come out.

You may be wondering why I’m certain Xenonauts is coming out when a Kickstarter for it is the subject of this very article. Aren’t Kickstarter’s designed to get stuff off the ground by, y’know, kick-starting the development process? Usually yes, and I’m as sick of most of them as you probably are by now. What’s different about this one is Xenonaut’s release is already assured thanks to Goldhawk Interactive’s previous alpha-funding efforts. You can even download Xenonauts’ latest development build and see what it’s like for yourself. All Goldhawk are asking for is some extra funding for “the little touches that make a game memorable” like a brand spanking new UI, Homeworld-style intros and outros, support for modders, and some of the other fancy bells and whistles you attention-deficit whippersnappers demand nowadays.

Don’t want to give them your money? That’s cool. Nobody will break into your house and beat you with The Stick of Guilt for not supporting indie developers, and at the rate Goldhawk’s Kickstarter is going they probably won’t need your money anyhow. So far the Xenonauts Kickstarter has accrued over 1,000 backers and $40,000+ of it’s $50,000 target with 31 days left to go and a bunch of goodies still up for grabs. A $20 backing will secure you a pre-order of a digital copy on its release while a $60 one gets you a t-shirt and other goodies. If you’re flush for cash then $150 will get you into the game as a pre-generated soldier ready and willing to die screaming in a remote cornfield somewhere. I’d pledge that in a heartbeat if I could since A) it’s Xenonauts, B) I’m terribly vain and C) Dulce et decorum est mori pro planeta.

At the very least you can download the latest development build and give it a whirl. Go on, you know you want to.

Matt McDermott

About Matt McDermott

Matt is the irresponsible degenerate behind bitscreed.com.